New to the 2016 school programme!
The reform of the 2016 school curriculum now includes digital technology (including computer coding).
This new discipline is taught from as early as cycle 2 (CE1).
Early introduction to basic programming concepts can help children develop problem-solving and critical thinking skills.
The use of a programmable robot teaches:
- self-correction of errors
- analytic reasoning
- logic ("If", "so")
- working collaboratively with others
- calculating distances
- spatial awareness
Through this game, children must build a maze based on model activity cards and then use the programming cards to create a step-by-step path so that the programmable mouse finds the piece of cheese.
A fun way to introduce children to the pleasure of coding and problem solving!
For the more experienced user, it is possible to use the mouse on any type of surface by creating its own maze with everyday objects.
Distance of each movement: 10cm and 90° rotation.
- Composition : 30 programming cards, 16 labyrinth plates, 22 separation pieces, 10 double-sided model activity cards (20 courses to be created), 3 tunnels, 1 piece of cheese, 1 programmable mouse.
- Dimensions : The mouse: L: 11cm - W: 7cm - H: 5cm.
- Colour various
- The mouse requires 3 x AAA batteries (not included).
- Supplied with an educational booklet.